My aim is to render the NURBS surfaces in a pretty fashion (not just mono-colour paint-style) - this is important because NURBS are smooth surfaces and some visual indication of curvature is important. NURBS (Non-Uniform Rational B-Splines) surfaces are 3-dimensional surfaces defined by a number of control points. My aim is to develop a cross-platform NURBS surface editor. I've had experience with Fortran and C++, and I tend to pick this kind of stuff up pretty quickly. I'd still call myself a beginner programmer, though I should probably give myself a little more credit than that. ![]() ![]() I'm hoping it will motivate me to actually get some work done and if you're up for it I'll bounce some ideas around in this thread. I know this is an unusual idea - to make a coding "worklog".
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